![]() ![]() ![]() They are overabundant because people mainly produce them, and down-traders flood the market with them. Newest age goods = Goods from that age very quickly show up on the market after introduction. The problem with four newest eras is the following: If you have a difficulty, you should up the trade to 0.6, and it should go. ![]() In many cases, this is possible except the 4 newest eras where there is large imbalance between supply and demand all ages should sell for 0.5. In ideal case, down-trader wants to push goods down doubling it every era. Just to have it because you are competitive player and you want to be prepared for whatever designers throw at you GvG earlier ages unless you force other members to stay earlier ages or unless you force members to produce goods for lower ages GvG Helping (loan) younger guild members to progress faster Why would you need massive stocks of lower era goods? There are other sources including plundering, dynamic tower, and others but for this purpose Where the major of highest age goods should come from? In other, words if you do everything correctly, 1 good should turn into more than 1,000 goods after 10 down-trades (2^10). The point of doing this is to design a stairway that will reduce your highest age goods to lower age goods. In order to begin this process, you need a large production of highest age goods. It is a long-term method of goods stocks expansions of lower goods for the low cost. ![]()
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